Seven Days at Sea
A downloadable game for Windows
Survive the waves of angry fish in Seven Days at Sea! Fish for your weapons and attachments by day; and customise your loadout before nightfall with a crazed arsenal of experimental and mysterious weaponry, caught fresh from the ocean itself.
Features:
A fun minigame that allows the player to fish for weapons during the day cycle.
An inventory system used during mid day for the player to organise and prepare their loadouts before nightfall strikes.
A wave system per nightfall where the player has to survive a horde of fishmen monsters until all of them are defeated.
Controls:
Mouse and Keyboard:
WASD | Movement | |
Tab | Inventory | |
ESC | Pause | |
F | Release | |
Hold R | Reload | |
Hold Enter | Skip Day | |
Arrow Keys | Stratagem Minigame | |
Left Mouse click | Shoot | |
Scroll Wheel | Switch Weapons |
Controller(Xbox):
Start | Pause | |
Hold Start | Skip Day | |
Left Stick | Movement | |
Right Stick | Look | |
D - pad | Arrows | |
X | Inventory | |
A | Select | |
Y | Swap Weapon | |
B | Release | |
LT | Aim | |
RT | Shoot | |
RB | Cast Rod |
Development Team:
Concept Art:
Co-Lead: Cory Harris , Co-Lead: Chelsea Menton
Simona Blekaitis, Eirinn Lawes
Game Art:
Lead: Jay Knevett
Majid Suleiman Alawi, Isabel Simons Boswell, Marcus Geater, Thomas Keegan
Timothy Lee Joe Unitt
Game Programming:
Co-Lead: Charlie Flockhart, Co-Lead: Platon Postavnoy
Aydin Evlat, Scott Parry-Jones, Bozhidar Petrov, John Stevens
Game Design:
Co-Lead: Thomas Banks, Co-Lead:Miroslav Gabco
Daejon Davis, Michael Dimech Debono, Brandon Smith
Status | In development |
Platforms | Windows |
Author | Deadly Catch |
Genre | Shooter, Survival |
Made with | Adobe Photoshop, ZBrush, Unreal Engine, 3ds Max |
Tags | 3D, Controller, First-Person, Fishing, FPS, Loot, Roguelite, Weapons |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Playstation controller |
Download
Install instructions
Download and Extract - Click the Seven Days At Sea Exe
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